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Good morning, everyone commuting to school or work. It’s time for some indie news from around the world. Today, we ‘ll be talking about a certain indie game that’s currently causing quite a stir . Hollow Knight: Silksong, an indie game released recently, is currently garnering ridicule and controversy for two reasons . Both of these are due to its pricing, which has shocked the industry. Today, we’ll take a closer look at what’s going on. This program brings you the hottest indie news from overseas. This channel is perfect for commuting math, so please subscribe. Now, let’s get to the main topic. As you can see here, the indie game Hollow Knight: Silksong was released recently on September 4th . Have you heard of it? It’s currently causing quite a stir overseas, with various issues arising from its pricing. First, let’s start with this one. Hollow Knight: Silksong is so cheap that even people who normally use Pirates are winning. I’ve covered this topic before, but I’d like to take a closer look at its side. Pyre. This is today’s keyword. Pyre refers to someone who boards a ship and attacks and plunders other ships. This word, I’m sure, needs no further explanation. Pyre can mean pirate. Well, the so-called “pirates” are the plural form. And, as you may have already noticed, this also has another meaning: someone who copies and sells music, movies, computers, programs, etc. , so “pet” here means “pirated .” In other words, someone who plunders other people’s property. This nuance is why they’re called “pirate .” The Japanese word “pirated version” is a literal translation of the English word. So, the phrases are exactly the same. Hollow Knight: Silksong is so cheap that even people who normally pirate games are buying it. Hollow Knight: Silksong became a huge hit among fans immediately after its release, and surprisingly, it’s so popular that even pirate users who normally steal games for free are actually purchasing it this time. After six years , Silksong has finally been released and is now available to players. Its popularity has continued to grow, surpassing the number of concurrent players of the original Coronite within minutes of release, causing many online stores to crash due to heavy traffic. So , how much did it cost? One key factor in its success is its price. Despite its long development period, Team Change is selling it for just $20, significantly lower than the $70 price tag typically associated with Top A titles. In fact, this sequel to Hope is so affordable that even those who would normally pirate the game are choosing to support it by purchasing it. So, this game is being released for $20 in Japan (2,300 yen). And because it’s so cheap, even users who normally only play pirated versions are buying it. It’s reminiscent of the North Wind and the Sun. Pirated copies of Silksong are already circulating, likely due to the lack of anti-piracy features in the PC version. Still, many members of Reddit’s piracy subreddit are urging people to buy the game legitimately this time . One post is filled with promises of purchase, and many are even saying they’re willing to pay. “I bought a game for the first time in a while,” he said. “Team Cherry has done a fantastic job. Even people on this board are buying this game. ” While the low price was cited as the main reason for this resentment, another key factor was the small development team’s dedication to consistently doing the right thing for fans, right up to the release . One commenter said, “Even though they’re only a 34-person team, they’ve done everything they could for their fans. They ‘ve made Silksong available for free to all original Hollow Knight backers on their preferred platform. If you can afford it, now’s the time to support them. I’ll never play a pirated version of this game.” Another user commented that Kim Cherry is a great studio that doesn’t do anything anti-representational. So, it’s been said that Silksong, this indie game , has succeeded in enticing people to support it with its incredibly low price . It’s also featured on Nedo . Team Cherry has released Follow Night Silksong for Nintendo Switch 2 and Nintendo Switch. The protagonist is Hornet, Princess of Hallownest, who also appeared in the previous game. The setting is Farroom, an ancient kingdom ruled by Silksong. Trapped in a strange land, Hornet embarks on a life-threatening journey to reach the summit. So, this is a 2D action game. And the development team we’ve been talking about is Team Cherry. They’ve introduced the team members here, but currently, there’s one more member, making the main team four people . So, this game was created by a very small team over a long development period, and even the hopeless people who usually only play pirated copies are willing to support this game and are paying for it . And this game is currently a huge hit, with an incredible number of users reportedly playing it on Steam . Hollow Knight: Silksong’s popularity caused temporary errors on Steam and other platforms. Hollow Knight: Silksong was finally released, and already ranked third among Steam’s most-played games. However, due to the overwhelming number of players attempting to purchase and download the game, some stores experienced errors. For example, Steam was unable to handle the influx of buyers, and the game’s store page began displaying errors within hours of its release . This is what happened with an indie game that cost just 2,300 yen. While it has been welcomed by users, the pricing has also been criticized by fellow indie game developers. This is the controversial aspect, as reported by IGN Japan. Concerns are growing that future pricing will be difficult at a time when the indie game industry is struggling due to Hollow Knight: Silksong’s low price . And here we see: some games will likely disappear due to price wars . With the release of Flow Night Silksong, many players are delighted with its surprisingly affordable price of around $20 (2,300 yen in Japan). However, some indie game studios have pointed out that while this price may be a great thing, it could lead to high expectations for other indie games that cannot be sold at such a low price . These criticisms come from studios that have worked on indie games such as Unbeatable and Kokoro no Doromantic Re :Zero. R. Lake, director of Unbeatable, has stated at Blue Sky that Flow Night Silksong should be priced at $40, without any joke. So , well, here’s the person from Blue Sky, the game developer here. Unbeatable. The developer of this game , actually posted a very critical post on Blue Sky about it. Honestly , I think Silksong should be priced at $40. I mean it. I’m not saying that a low price is inherently bad, but it certainly has its consequences, and not all of them are positive. At this point, I’m sure there were some people who thought that this person had a point, but he’s basically making fun of gamers . Even though he’s a game developer. Personally, I’m happy that it’s cheap. For me, You see, because there’s no reason to hesitate before buying it. The problem is, gamers are creatures who have a hard time understanding why things are priced the way they are. And so it goes . Silksong will probably be bought by millions on day one, and it’s a game with a very low development budget, because by budget I mean the developers worked for a long time without receiving any direct compensation. Essentially, the developers were financially independent and had free rein to develop the game, so this budget was practically nonexistent . I guess what they’re trying to say is that the previous game was successful, and a small team had free rein to develop it with that budget. That’s why they can set the price as low as they want. But by selling it at such a low price , they’re sending out a signal to the nerd level that a game of this caliber should be available for $20 . Once that nerd level of instinct is ingrained, they have to actually pay people. Games with real development budgets could be shut out unless they happen to be a random hit . So, you see, gamers don’t understand market principles, so they say that if a game this good sells for $20, other developers won’t be able to survive . It’s a simple economics argument because it’s taken for granted. If the price of what you’re supplying is higher than it should be and the quality isn’t there, it won’t sell. They set what they think is a reasonable price, and people buy it accordingly. Insulting customers isn’t a good strategy. If you want to charge a high price, you should focus on quality first. I was so angry at what you said that I ended up signing up for Blue Sky. If you want money, work for players, not trends. Excuse me, but this can only be good for consumers. Competition always benefits consumers and encourages other developers to create better products. Ultimately, it’s a win-win situation for everyone. So, I’ve responded to both this developer and this person, and while I personally appreciate the low price, I think deep down I don’t like the feel of the game. However, other developers seem to agree, and many other indie game developers agree with Lake’s sentiment . BustyGamers asked players on X how much they think RollFungus should cost, considering Silksong was priced at $20 . They initially planned to sell the game for $20. But considering it’s shorter than Silksong, should it be priced even lower ? That’s the question here. I’m a developer working on a smaller game than Silksong, and I initially thought $20 was a reasonable price . But now I’m unsure about how much it should cost. I’m aiming for a gameplay time of at least 10 to 15 hours, but I’m the only developer and I have limited time and funds. I can’t afford to sell it for next to nothing. So, Silksong released a game of this quality for $20, and I ‘m not sure if it’s okay to sell my game for $20, but I think you can price it however you like. I’ll buy it. Good luck. I’m not a developer, but I think $10 to $20 is reasonable. I also think it’s possible to adjust the price by region . Sell it for $20. The price isn’t just determined by the content of the game. Silksong is such a big game, but they can release it for $20 because they’re in a position where they can expect a return hundreds of times on their production costs. You ‘re a small developer, so you can confidently sell it for $20. It’s worth it . So, with this replan, why not just sell it for $20? Well, this seems to be the majority opinion. And now, in the wake of this controversy, this is what’s happening. Many indie developers are postponing the release of their games to avoid competing with Silksong. They had a marketing plan, but the unexpected impact of Silksong forced them to reassess everything. But I think it was the right decision. Other indie games scheduled for release on September 4th were forced to postpone their release dates, realizing they couldn’t compete with Silksong. And, as is the case here, Silksong is clearly mentioned . As developers and players, we deeply respect and look forward to Silksong. However, given its significant impact, they decided that releasing it would not be desirable for either the development team or their supporters, and one after another, indie games withdrew from their release dates on September 4th. So, as is the case here, I think that the two-week PR structure for Silksong did some damage to other indie development studios . I don’t think Team Cherry considered the impact this game would have on other indies and their marketing strategies. Honestly, I hope this never happens again. As a result, people are saying Silksong should have been a little more considerate of other indie game developers . Yes. So, today, we’ve looked at the recent release of Silksong, the sequel to Hollow Knight, which has sparked a lot of controversy due to its extremely low price. What did you think? Well, it’s a very interesting phenomenon. The extremely low price has led to pirate users paying for the game. It’s also drawing criticism from within the indie game industry. But really? Well , as for the developer mentioned earlier, I think the backlash against his attitude toward users was rather strong, and I suppose there are certainly some opinions like that. However, when you consider someone like Elon Musk, who makes high-quality games and distributes them for free, it’s understandable that this could be seen as a market storm. However, as for Silksong, the success of the previous game has helped create this kind of development environment . So , I feel it’s a bit sad that this is being perceived as market disruption . It’s really a difficult problem, but if they want prices to be in line, I think they’ll have no choice but to create a group agreement, but I’d love to hear your opinions on this . In many ways, however, this Silk Song has become a big topic of conversation, which has also served as promotion, so it may have been a big victory for this studio as well. That’s all for today’s video. If you enjoyed this video, please subscribe and click the like button. See you again on your commute. I’m Snow White. It’s weird. It’s weird. What is that? My funnel flying is weird. It’s weird. [Music] The words that raised my weapon

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