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On March 16, 1975, shortly after the events of Ground Zeroes, Venom Snake fell into a coma. When he eventually awoke almost nine years later, on February 26, 1984, a nurse noticed him having woken up and quickly alerted a doctor who informed Venom Snake about his medical condition and later told the latter that he had to leave as he was being looked for by enemy forces.

Venom Snake met a mysterious patient going by the name Ishmael who claimed to be an acquaintance of his and attempted to help him to his feet. Ishmael injected Venom Snake with Digoxin to give him some ability to regain his motor functions. During his nine year coma most of his muscles atrophied, and “Big Boss” was forced to slowly crawl. As they approached the elevator they encountered a child wearing a gas mask. The child immediately levitated and passed through the ceiling as the elevator exploded, violently throwing them to the floor. A disoriented Venom Snake witnessed a ghost-like figure out of the fire. He quickly retreated with Ishmael in another direction, attempting to escape the hospital as a military chopper was searching the area around the building. Venom Snake and Ishmael managed to commandeer an ambulance but end up crashing it shortly thereafter. As Venom Snake crawled from the crashed ambulance, through its broken front window, he was once again confronted by the gas mask wearing child who summoned a huge flame in the shape of a humpback whale which engulfed an attack chopper which was advancing toward them. Venom Snake somehow managed to escape and was eventually picked up and rescued by Ocelot. The two then escape on horseback while being pursued by a fiery apparition of a demon riding a unicorn.

While the game has moved to an open world setting, it is not one massive, continuous world, but rather, a set of large, open areas set in different places. The overall size of the game has been described as being “200 times bigger than Ground Zeroes.” The areas have bases and fortresses, forests, paths, and areas with very few enemies. While previous titles have always had the player constantly within the enemy’s territory, The Phantom Pain allows them to choose when to enter enemy controlled areas. It also allows them to leave at any time. The game’s story structure has been compared to a TV series. Small missions are completed individually, and all tie together to present the overall story. While past games have been set in stone, it is now up to the player to go to, and complete each mission, allowing them to “carry the game” themselves.

New methods of travel are present, including vehicles and horses. Enemy vehicles can be stolen and used as transportation, and a means to escape hostile areas. Crashing a vehicle in enemy territory will immediately alert nearby sentries. When riding a horse, the player can hide by leaning over one side. The game also features dynamic weather that effects the entire game world and a realistic passage of time that can be manipulated with an e-cigar Snake has in his inventory called the Phantom Cigar.

Crawling makes a return after being absent in Metal Gear Solid: Peace Walker, but the slow “Cautious advance” available in Metal Gear Solid 4: Guns of the Patriots does not return. Laying in grass works when hiding from enemies, but they will see Snake if they get too close. The enemy’s line of sight means that, when far away, they may not notice Snake crawling slowly across flat areas but will see him if he breaks into a sprint. When an enemy becomes suspicious, an indicator will appear, pointing the direction they are located, and filling with color as their suspicion increases. If a body or unconscious enemy is discovered by another enemy soldier or vehicle, the alert mode is triggered. When guards are alert and looking for Snake, there is no longer an onscreen meter or gauge to indicate how much longer they will stay in that state. Instead, the player must listen to radio chatter, and watch the guards movements to figure out when they have calmed down. When spotted, the game will slow down, allowing the player to lock on to the guard and shoot or run at the enemy.

Source:

https://metalgear.fandom.com/wiki/Metal_Gear_Solid_V:_The_Phantom_Pain

Characters
Primary characters
Punished “Venom” Snake
Benedict “Kazuhira” Miller
Revolver “Shalashaska” Ocelot
Dr. “Huey” Emmerich
Eli the “White Mamba”
The Man on Fire[7]
Tretij Rebenok
Sniper “Quiet”
Old Diné “Code Talker”
Skull Face
“Paz” Pacifica Ocean
Zero
Ishmael
Groups and organizations
Diamond Dogs
Cipher
Cipher’s “XOF” Strike Force
Red Army
Contract Forces of Africa
Rogue Coyote
Zero Risk Security
The Mbele Squad
Mujahideen
The “SKULLS” Parasite Unit

MAG.MOE - The MAG, The MOE.